Donkey Kong Land 2 FAQ
Author : Deranged
E@mail : email@example.com.
Last updated : 12/11/1999
1)Table Of Contents
1)Table Of Contents
9)Bonus Stage Descriptions*
* - Section has not been completed
24/16/99 - Verison 1.5 completed. Cheery Christmas, Smashing
Solstice, Kick-ass Kwanzaa, Happy Hannukah, whatever holiday you
celebrate, hope it was a good one. Huge update today, finished the
Walkthrough, completed the Characters list and completed the Enemy
List, thanks to the ending of DKL2, and all the vague enemy
descriptions in the walkthrough has been changed.
16/12/99 - Version 1.3 completed. Just noticed a horrible mistake :
All these dates are pointed towards November! *Slaps forehead*
Anyway, World 4 walkthrough is completed, as well as an item I forgot
to add(again) and an addition the Contact Information.
14/12/99 - Version 1.2 completed. World 3 added to the Walkthrough,
some more items I missed added, typos fixed.
13/12/99 - Version 1.1 completed. Added in a new section and added
more to the Walkthrough.
12/12/99 - Version 1.0 started and completed
Well, I won't lie : This FAQ was written practically out of boredom.
However, this is possibly still one of the best platform games for
the Game Boy, and can be incredibly infuriating for those who MUST
get 100%. This isn't actually a walkthrough itself, as most of the
levels are pretty simple by themselves. For the most part, I'll only
give the locations of DK Coins and Bonus Barrels in the stages, which
can range from the obvious to the self-kicking. I'll still give a
detailed guide for boss stages, and stages which are particularly
infuriating as well. Anyway, don't let me waste any more of your time
with this fairly long-winded introduction, lets get started!
A - Your jump button, many enemies can be killed pretty easily just
by jumping on them. These can be rather hard to time though, so it's
usually best to stick with the B attack. This will still be one of
your more used buttons though, it's a PLATFORMING game, right?
B - This activates the characters sideways attack, usually used for
beating enemies. This is also used to pick up barrels, crates, eggs,
cannonballs, you name it.
Control Pad - Moves your character left and right, on occasionally up
and down ropes/ladders. Note that while holding B, you'll run and
climb ladders/ropes much faster.
Start - Pauses the game.
Select - Switches between Diddy and Dixie. You won't have the option
of switching if you don't see the picture of your partner in the
bottom right though.
Diddy Kong - One of the protagonists of the whole game, and
(apparently) DK's nephew. You'll be controlling either him or Dixie
during the game, so you better get used to him. On a mission to save
(Special Notes : Diddy's attack is a Cartwheel, which is infinitely
easier to use than Dixies Hair Spin. He also somewhat makes up the
inability of flying by being able to cartwheel off a ledge, then
press A to execute something of a double jump)
Dixie Kong - Diddy Kong's girlfriend, I've no idea why she tags along
with Diddy to rescue DK, she seems to have no relation to him
whatsoever. I prefer using her to Diddy for some reason.
(Special Notes : Dixie's attack is a Hair Spin, but it doesn't seem
to be able to hit enemies low to the ground. She also can hover by
holding B in mid-air, which you have to master in order to get
through the game. Unlike Diddy, she can't use her Hair Spin as a
Donkey Kong - The famous ape has somehow managed to get himself
captured, and you see him maybe 3 times in the whole game. I think he
ought to sue, considering the game is named after him.... and he
steals the whole show at the end of the game.
Funky Kong - The owner of Funky's Flights, who hangs around all the
worlds. If you're in an unwanted land, you can pay him two Banana
coins to get out of there, although it's free the first time you
visit. He also seems to talk in that ever-annoying "Surfer Speak". I
like his bandana, though. Renting a plane is free the first time, but
costs two banana coins after that.
Wrinkly Kong - This lady runs the Kong Kollege, and is possibly the
most important character in the game besides Diddy and Dixie, as
she's the only one who can save your game. Saving your game is free
the first time, but costs two banana coins after that.
Rambi - A rhino, and has the distinct ability to be totally
invincible. He can't be hurt at all, for some reason. Press B to
execute a horn attack, and hold Select for a second or two to execute
a dashing charge.
Rattly - A rattlesnake. Has no attacks, but has an AMAZING jumping
ability, and can jump on pretty much everything without a scratch.
Holding Select for a second while allow Rattly to jump EXTREMELY
Enguarde - A swordfish, this animal is very useful as the only one
who can defeat enemies underwater, and is pretty quick as well. Press
B to perform a charge attack, and hold Select to perform it's dash
Squawks - A parrot, he's the only member who can actually fly, so get
used to using him. pressing A will make him flap his wings, gaining
height, and pressing B will shoot nuts.
Squitter - A spider. He's very versatile, with web projectiles and
the ability to make platforms. He can't jump on anything, though.
Press B to shoot a web projectile, and hold up or down at the same
time to make the web fly at an angle. Press Select while a web is
still visible to make a platform. It'll disappear after a few seconds
K.Rool - The big guy, he's big, he's bad, he's mean, and he has
peanuts for brains. Why would someoone constantly shoot barrels at
you anyway?... Anyway, he's the big cheese, and once you kill him,
the game is over....maybe..
The layout of Donkey Kong Country is this : You start in a world. At
the end of the world, which is consisted of 5 or so levels, you get a
boss stage. Once you beat the boss, you can access the next world.
Simple, no? Anyway, as said before, I'll only detail the locations of
the Bonus Barrels and the DK coins, as this FAQ will get boring VERY
quickly if all it says is "Jump right...then jump left...then grab
barrel left...the kill this enemy...then kill that enemy..." Get my
drift? Anyway, here it is...
World 1 - Gangplank Galleon
1.1 - Pirate Panic
Bonus Barrel 1 - Pretty soon in the level, you'll encounter two
bananas in the air, the one on the right slightly lower than the
other. This is your clue to use Dixie's Hair Hover to grab both
bananas and keep on moving to the right, and you'll enter this hidden
Bonus Barrel, which leads you to a stage with 15 bananas. Note that
this will dump you at the end of the stage, which makes for a great
shortcut. Note that this isn't actually counted as a Bonus Stage.
Bonus Barrel 2 - Around the middle of the level, you'll encounter a
Bonus Barrel JUST out of reach, even if you use the barrel there as a
stepping stone. The answer is to backtrack a bit, where you can find
3 barrels, one of is stacked on another. Use Dixie to hover to the
bonus barrel or Diddy to double jump into it. Inside lies a pretty
simple game of "Find The Token".
DK Coin - Somewhere around the middle of the level, you'll find 4
barrels stacked in a 2x2 position. Use this to jump to the barrel
pointing to the upper-right, which will shoot you to a barrel
pointing to the right, which will shoot you into the DK Coin.
Special Note - When you reach the end(Signified by a spring which
looks like a bullseye), go past the bulls-eye to reach a secret stash
of two Banana coins, 10 bananas and an extra life.
1.2 - Mainbrace Mayhem
DK Coin - After climbing the second rope ladder and running up the
sloping platform, you get a choice between going upwards or
downwards. Head downwards and use the rope ladder there to travel
towards the right, where you'll find the DK Coin.
Bonus Barrel - At the sloping platform before choosing whether to go
upwards or downwards, if you head upwards, you can see a Bonus Barrel
a fair distance away from the platform. You can wait until you get
further up and use a rope ladder to climb downwards to it, but you
can get there directly from that platform with Dixie's hover.
1.3 - Gangplank Galley
Bonus Barrel 1 - Head left as soon as the stage begins and climb up
the barrel formation there. Use the hooks, as well as Dixie's Hover,
to reach this shortcut simply by hovering right as much as possible.
As with Bonus Barrel 1 in 1.1, this isn't counted as a Bonus Stage,
and dumps you right in front of the bulls-eye spring.
Bonus Barrel 2 - In the last formation of hooks in the stage(The only
one with 4 hooks over a bottomless hole), drop downwards from the
first hook to find this Bonus Barrel.
DK Coin - Similarly, drop off the third hook to find the DK Coin.
(World Note : Be sure to save at Kong Kollege before you continue.
Hey, it's free after all.)
1.4 - Lockjaw's Locker
Bonus Barrel - As soon as you take a dip, head for the bottom, then
head right, the second crate form bottom is fake. Follow it to the
Bonus Barrel. Basically another shortcut.
DK Coin - When you reach the first of the banana arrows pointing
upwards, hear towards the upper-left and you can find a single crate
in the way of a path. Obviously, the crate is fake, so go ahead and
grab the DK Coin beyond.
Special Note : There's TONS of secret passageways in this level, and
I'm too lazy to list them all, but just check for single crates
blocking a path, as those are the most likely candidate for fakes.
1.5 - Topsail Trouble
Bonus Barrel 1 - Jump into the Snake barrel, then jump onto the first
ledge towards the left. Stand on the right part of the platform, then
hold Select to charge up and let loose a super jump. This'll land you
in this Bonus Barrel, another shortcut.
Bonus Barrel 2 - About midway through the level, you can find two
hooks, one above the other. You can use these to jump onto the
highest platform, then from there you can jump directly into the
DK Coin - On the ledge above and to the left of the ledge with the
Treasure Chest on it, there's a DK Coin and a bunch of bananas
towards the left. Use Dixie's Hover to get them and return to the
1.6 - Krow's Nest
Your first boss, and he's pretty easy. First, he'll grab an egg, then
fly in a U shape formation to the other side of the screen(Jump over
him, preferably with Dixie's Hover) and let go of the egg. Grab the
egg then jump into him to break the egg on him easily. Do this twice,
and he changes his tactics. Eggs will come falling from the top of
the stage, just avoid them until one of them stays on the platform.
Once again, hold it, then jump into the crow to break the barrel on
him. The eggs seem to fall where you last were, so moving constantly
will help you avoid them. Hit him two more times with eggs to kill
World 2 - Krem Cauldron
2.1 - Hothead Hop
Bonus Barrel 1 - When you reach the mountain with two Klampons on it,
one above and one below, you might have noticed the Bonus Barrel to
the upper left that was JUST out of reach for both the Kongs. Travel
further on, and you'll find a Squitter barrel. Head back, and use the
webs to get to the Bonus Barrel.
DK Coin - Almost right after you get your new Spider powers, you can
test them out by going for the DK Coin to the upper-right of the
Bonus Barrel 2 - Near the end, you'll find a cannonball. Carry it
until you reach the Cannon, then load the cannon and jump it to reach
a Bonus Stage. Note that if you lose the cannonball for whatever
reason, it'll reappear on the platform it was on before.
2.2 - Kannon's Klaim
Bonus Barrel - Once you reach the Save Barrel, you'll see a hook. Use
it to climb onto the ledge on the upper right. From here, use Dixie
to jump and hover to the platform on the upper-left. Somewhere there
lies a hidden Bonus Barrel.
DK Coin - When you use the only barrel which you can activate
yourself, it'll eventually throw you onto a platform. Head right,
then grab onto the hook at the upper-right. Use this to drop down the
hole in between the edge of the screen and the barrel to land on the
platform with the DK Coin on it.
2.3 - Lava Lagoon
(Level Note : This stage is a real pain in the butt, you have to jump
on each Seal to make it spit ice cubes into the water to make it
swimmable. However, the water will turn into lava after a short
while, making searching for Bonus Barrels and the DK Coin VERY HARD.
Fortunately, this guide should make it somewhat easier...)
Bonus Barrel 1 - At the third pool of water(The one with the
pufffishes), just before you surface, explore the cubbyhole in the
left. You'll find a Bonus Barrel there.
DK Coin - At one point in the game, you'll find a cluster of 9
bananas forming an arrow shape pointing upwards. Don't follow them,
rather head right, then upwards to find the DK Coin. This almost
guarantees that you lose a life, though.
Bonus Barrel 2 - Right after jumping out of the water holding the DK
coin, jump left instead of right. You can find the Bonus Barrel
2.4 - Redhot Ride
(Level Note : By pressing B repeatedly to do your attack while
guiding the balloon, you actually seem to go slightly faster. Not
enough to make too much of a difference, just an oddity.)
Bonus Barrel - After crossing the gap right after the Save Barrel,
jump towards the upper left and use that balloon to guide you further
left to the Bonus Barrel.
DK Coin - At the third gap from the Save Barrel, while using the
second balloon, you should see a single banana. Go straight downwards
to find the DK Coin.
2.5 - Squawk's Shaft
Bonus Barrel 1 - When you find your second barrel, when it shoots you
straight upwards, head left instead of right to find another barrel
which will shoot you straight into the Bonus Barrel.
DK Coin - From the platform you land on after completing the first
Bonus Stage, use the barrel to shoot you towards the upper-left onto
the platform, then drop down from the left. You should fall onto a
"hidden" platform. Continue going left until you reach the DK Coin.
Bonus Barrel 2 - It's in plain sight when you're the parrot. Just
search around. To make things easier though, it's on the right side.
2.6 - Barrel Bayou
Bonus Barrel 1 - Immediately when you start, head left and jump into
the barrel there, then aim up-left to reach this Bonus Barrel.
DK Coin - After the Save Barrel, shoot yourself in this order - Up-
right, Down, Right, Right. This only works if you've already
transformed into Rambi though, since there's a Zinger in the way.
Bonus Barrel 2 - Somewhere around the middle of the stage, you'll
find another cannonball. You should know what to do with it.
2.7 - Glimmer's Galleon
(Level Note : This level is almost as annoying as Lava Lagoon, you
have to activate certain "Glimmer" barrels which will light up the
screen for several seconds. If you don't, you're basically swimming
blind. Try to follow the trail of bananas to safety.)
Bonus Barrel 1 - Follow the trail of bananas and activate the glimmer
barrel. Form here though, keep on heading right, activating more
Glimmer barrels which will eventually lead to a Bonus Barrel.
DK Coin - It's not easy to describe this place. Basically, if you're
heading right and can see a small cubbyhole in the upper-right part,
try exploring it. The DK Coin is beyond one of those fake crates.
Bonus Barrel 2 - Just before the end, you'll see a row of three
crates on the wall on the right. They're all fakes, pass right
through them, then surface to find this Bonus Barrel.
2.8 - Krockhead Klamber
Bonus Barrel - At the last pole in the first gap, you'll see a
Flitter. Jump off it to reach the Bonus Barrel.
DK Coin - About 3/4ths of the way, you'll find a succession of 4
Flitters. Jump off all of them in succession to be able to reach the
DK Coin. If you miss though, you can use the pole just to the right
of the DK Coin to jump to it.
2.9 - Rattle Battle
Bonus Barrel - Around halfway into the stage, you'll see an
arrangement of 3 barrels at the bottom at two at the top. On the top
left barrel, either jump off the Zinger on the left to reach the
Bonus Barrel or use your Super Jump.
DK Coin - On a barrel, you can see a cluster of bananas pointing
upwards. Charge up a super jump and head straight upwards to grab the
2.10 - Slime Climb
(Level Note : There's a layer of slime which is constantly rising as
you move, and will kill you if you touch it. This makes it pretty
hard to find the secrets, but this guide should help a little.)
DK Coin - Right after the Save Barrel, climb up to the highest point
of the rope ladder and you should be able to see a Flitter. Use it as
a stepping stone to reach the DK Coin.
Bonus Barrel - Once you hit the Invincibility Barrel, head straight
downwards and dive into the slime. You should be able to see the
Bonus Barrel from there.
2.11 - Kleaver's Kiln(Whassat?)
This boss kinda looks like a knight's sword. Anyway, it'll first
shoot two or three fireballs at you, then a barrel. Jump on the
barrel to release a cannonball. Try to hit the sword with the
cannonball, but it'll be fairly hard, since the sword will still be
shooting fireballs at you. Hold the cannonball so that it protects
you from the fireballs long enough to get a clean shot. Once you hit
the sword, quickly jump to the other side, the sword will chase you
if you don't hurry. Repeat the same method and he'll switch tactics
after you run across the stage again. He'll dash straight at you(jump
over him) then up the slope, during which a cannon will appear. Hit
the cannon with your B attack and time it such that the sword is
above the cannon so that the cannonball shot out of the cannon will
hit the sword, then quickly jump across the stage again. Repeat this
one more time and he's a goner.
World 3 - Krazy Kremland
3.1 - Hornet Hole
Bonus Barrel - After climbing your first honeyed wall, you should be
able to see a Barrel to the upper-left, just out of reach. When you
transform into Squitter, you can just make a string of platforms
following the barrel's path. Alternatively, you can use the
invincibility barrel just ahead and track back, jump onto the
Zinger's head to reach the barrel, which will shoot you into a
honeyed wall. From there, climb up to reach the Bonus Barrel.
DK Coin - Shortly after the (\) sign, you can see a hole with honeyed
walls. Just drop straight down it to get the DK Coin.
3.2 - Target Terror
(Level Note - This is a rollercoaster level with walls. To make the
wall rise, break the barrels with a tick on them. Barrels with a
cross on them will lower the walls(and cost you a life), so beware.)
Bonus Barrel 1 - The first time you see a Flitter, you might be
tempted to use it as a stepping stone. Don't, instead go downwards to
run into a Bonus Barrel.
DK Coin - At one point, you have to jump onto a flying Flitter to
reach a target barrel. Directly after that section, there's another
flying beetle. Jump on it to reach the DK Coin.
Bonus Barrel 2 - Near the end, you have to choose whether to go on
the high road or the low road. Take the low road by jumping early to
run into a bonus barrel.
3.3 - Bramble Blast
Bonus Barrel 1 - The first time you see a Flitter, jump off it and
land on the rope. Follow it up, and left, into a Bonus Barrel.
DK Coin - After blasting up the hole after the Save Barrel, there's a
hole in the lower left containing the DK Coin. You can use the
barrels to get there, or just use Dixie's Hover to get as close as
Bonus Barrel 2 - Near the end, you get to choose between shooting
towards the banana or the barrel. Choose the barrel and use the ropes
to reach this Bonus Barrel.
3.4 - Rickety Race
DK Coin - Finish the race in first place and when you reach the end,
your vehicle will transform into a DK Coin.
3.5 - Bramble Scramble
Bonus Barrel 1 - After the first (\) sign, use the fourth rope to
reach the 4th, highest rope. from there, head right to find this
DK Coin - When you transform into Squawks, you get a choice of going
up-left or up-right. Head up-right and follow the path to eventually
reach the DK Coin.
3.6 - Mudhole Marsh
Bonus Barrel 1 - About 1/3rds through the stage, you'll find a
cluster of bananas forming an arrow pointing upwards. Use the Neckys
as a stepping stone to reach the Bonus Barrel above.
Bonus Barrel 2 - Around midway through the stage, you'll find a
cannonball. Nuff said.
DK Coin - And as soon as you pop out of Bonus Barrel 2, you'll
collect the DK Coin.
3.7 - Rambi Rumble
Bonus Barrel 1 - About 1/4ths through the level, you'll find a barrel
above a Flitter. Jump into the barrel with the aid of the beetle and
it'll launch you into a series of barrels which ends up at a Bonus
Bonus Barrel 2 - When you've transformed into Rambi, in the last
section before the (\) sign, jump off the two Zinger's heads to reach
this Bonus Barrel.
DK Coin - After the (\) sign, stay to the left when falling down the
hole, the DK Coin is in a tunnel at the left.
3.8 - King Zing Sting
This boss seems pretty hard, but gets easy when you know how.
Hopefully you've learned how to aim the Parrot's nuts by now, as
that's what you're gonna use as weapons. He first starts at the
upper-left, then heads all the way right and down half the length of
the wall, then heads straight left, down the wall on the left, then
right along the wall, then, again, moves up half the length of the
wall and heads left again, then heads up, then repeats. At the
beginning, all you have to do is hit him from behind with a nut.
After you do so successfully, he'll start to blink and start chasing
you, just stay away from him. Eventually, he'll stop blinking and
head for the upper-left part of the stage, and starts the pattern
again. Hit him once and after you avoid him, he starts to drop normal
Zingers. Hit him three more times after that and you've won. Be
careful though, as the more times you hit him, the faster he gets and
the harder it is to time the firing of your nuts.
World 4 - Gloomy Gulch
4.1 - Ghostly Grove
(Level Note : This level throws something new your way : Ropes that
appear and disappear at a pattern. Using Dixie will definitely make
this stage easier to deal with.)
Bonus Barrel - Around 3/4ths through the stage, you'll find a ghost
rope as usual, but also a trail of bananas leading dowanwards. Follow
the banana trail to a Bonus Barrel.
DK Coin - This is painfully obvious. Just beyond the bulls-eye target
at the end of the stage is a ghost rope, use it to get the DK Coin.
Alternatively, just jump straight upwards to get it.
4.2 - Krazy Koaster
Bonus Barrel 1 - After jumping your first Zinger, make sure you slow
down before jumping the second bee. You have to jump IMMEDIATELY
after landing to reach the upper path, which leads to a Bonus Barrel.
DK Coin - Shortly after collecting the "N" token, you can find
anotehr upper path. Jump onto it to find the DK Coin.
4.3 - Gusty Glade
Secret Barrel - Near the very start of the stage, you can find an
invisible hook in the air. Use it to clinb the wall to the left and
find an Animal Barrel which'll transform you into the Rattly.
Bonus Barrel 1 - When you encounter your first hook, simply fall down
off it instead of jumping upwards. You'll land right onto a hidden
Bonus Barrel 2 - You can find another cannonball about 3/4ths through
the stage. Guess what you're supposed to do with it...
DK Coin - It's on the beaten path, for once. Just go through the
stage normally and you'll find it.
4.4 - Parrot Chute Panic
(Level Note : For some reason, you've lost your ability to fly
upwards and shoot nuts in this level. Wacky gravity stunts, I guess.)
Bonus Barrel 1 - Right after the first (\) sign, you can find a
hidden hook above the hole. Use it to reach the Bonus Barrel.
DK Coin - Similarly, after going down the aforementioned hole at
Bonus Barrel 1, head right and you'll find another hole with a
Flitter above it. Jump onto the flying beetle to reach a barrel,
which will launch you into the DK Coin.
Bonus Barrel 2 - Just before using the 4th Squawks Barrel, jump onto
the first ledge above and to the left of it, then take a good long
jump and hover off it to the right. You should land on an invisible
hook, which you can use to get onto another invisible hook inside the
tunnel, which will in turn lead to the 3rd and 4th invisible hooks
and finally, the Bonus Barrel.
4.5 - Web Woods
DK Coin - About 3/4ths through the stage, you can find a cluster of
arrows pointing down. Follow it, hugging the edge of the platform, to
the DK Coin.
Bonus Barrel - At the last BIG gap of the stage, near the bottom lies
a Bonus Barrel.
4.6 - Kreepy Krow
The Krow is back, and he's still as easy as ever. First, he'll send 4
Neckys at you(No need to kill them : just avoid them), then an egg
falls at the left. Grab it and bean him over the head with it. Repeat
once, then climb up using the hooks, the rope ladder and the
barrel(Watch out : Eggs will be falling from above while you're
climbing the rope ladder). Now, he'll do almost the exact same thing
except the Neckys seem to go at you faster(Especially after you hit
him once there) and the egg that drops on the left now bounces(Just
jump on it once). After you bean him two more times, it's over.
(World Note : You can access two Worlds from here, K.Rool's Keep and
Klubba's Kiosk. Head for K.Rool's Keep for now, you need 47 Kremlin
Coins to go through the Kiosk.)
World 5 - K.Rool's Keep
5.1 - Arctic Abyss
DK Coin - When you surface for the first time, you'll see small pools
of water as you head right. Ignore them for now and continue heading
right and you can find a platform which is JUST barely reachable with
Dixie's Hover. Get there, and you'll find the DK Coin after a short
Bonus Barrel 1 - After collecting the DK Coin, take a dip and hug the
wall at the extreme left. It'll eventually lead to a tunnel, which
hides an invinsible Bonus Barrel.
Bonus Barrel 2 - Just before you finish the stage, you can find
another tunnel at a wall to the left underwater. The Bonus Barrel
5.2 - Windy Well
Bonus Barrel 1 - On the third Wind section, instead of landing on the
platform to the left, explore towards the right instead. Yet another
invisible Bonus Barrel lurks.
DK Coin - After the first windy section after the Save Barrel, you'll
find a succession of 4 platforms. On the left side of the third
platform lies the DK Coin.
5.3 - Dungeon Danger
DK Coin - At the 4th level, you may find the top of a barrel sticking
out in one of the gaps. Go through it to break an invincibiltiy
barrel and find the DK Coin.
Bonus Barrel 1 - Somewhere about halfway throughout the game, you can
find a LOT of platforms of the same size. At the upper-right, you can
find a cannonball. The cannon is all the way at the bottom, load it
and launch off.
Bonus Barrel 2 - At one point, from left to right, you can see three
different ropes. Take the rightmost one then search the area to the
left for the Bonus Barrel.
5.4 - Clapper's Cavern
DK Coin - Simply jump towards the left, hugging the wall, to find an
invisible hook. This'll lead you to a succession of barrels which
will eventually launch you into the DK Coin.
Bonus Barrel - After the Save Barrel, you'll find a Flitter. Guess
what you're supposed to use it for..
5.5 - Chain Link Chamber
Bonus Barrel 1 - Around halfway through the stage, you'll encounter
Krooks that throw hooks at you while you climb a chain. At the second
one, go inside the tunnel he's in, then climb the chain there to
reach ths Bonus Barrel.
DK Coin - After encountering your first Krook after the Save Barrel,
go through the tunnel he is, then ehad downwards to nab the DK Coin.
Bonus Barrel 2 - Shortly after nabbing the DK Coin and continuing
upwards, you'll find a huge room of chains. Stick to the upper right
part, and you can find another single chain that'll lead you to a
5.6 - Toxic Tower
(Level Note - This is yet another slime level, with the slime rising
constantly. Possibly the most difficult level in the game.)
Bonus Barrel - After you've finished jumping towards the right as
Rattly, when you have the option of jumping on a Zinger to continue,
don't and head left instead to find a Bonus Barrel.
DK Coin - Again as Rattly, shortly after the Bonus Barrel, you'll
find a series of platforms. It's hard to describe, but the DK Coin is
somewhere on an alcove in the left part of the stage.
5.7 - Stronghold Showdown
The easiest stage ever. Just wait for a few seconds and poof, the
stage is over.
World 6 - The Flying Krock
6.1 - Screech's Sprint
Bonus Barrel 1 - On the first rope you have to take to go downwards,
at the very bottom of the rope lies a Bonus Barrel.
DK Coin - Somewhere during the race, you can find a banana path
towards that leads downwards. Follow it, and ignore the banana arrow
telling you to head right, and head upwards isntead for the DK Coin.
5.2 - K.Rool Duel
The final battle......first, he'll dash at you(simply jump over him),
then he'll fire off a cannonball, then a barrel. Jump on the barrel
to release a cannonball. When the shotgun tries to suck you near
K.Rool, throw the cannonball inside the gun. He'll shoot off one more
cannonball, then dash at you twice this time. After that, he'll fire
off 2 cannonballs and a barrel, Repeat the method used above. He'll
shoot off another cannonball, then dash at you two times again, but
considerably faster this time. This time he shoots 4 cannonballs
EXTREMELY quickly(Dixie's Hover is nearly a msut here), then he'll
shoot of the barrel again. You know what to do with it. After jumping
the following cannonball, a DK Barrel will appear, make use of it if
you need to. He'll dash at you two times as usual, but now starts to
shoot cannonball at low and high heights(Jump the former, duck or
jump the latter). After about 7 or so shots, he'll eventually shoot
another barrel, repeat as usual. After shooting off his last
cannonball, he'll fash at you quickly once, pause for a short while,
then dash again VERY fast. Next, he shoots spiked cannonballs which
bounce at different heights(Duck the high ones and jump the low and
medium ones). After 5 of these, he shoots off yet ANOTHER barrel. Do
that thing you do with it, then he'll be stunned for awhile, and DK
finally makes some use of himself and punches K.Rool into next year.
Congratulations! You've completed the game!
.....Or have you?
World 7 - Klubba's Kiosk
(World Note - To get to this World, you should've gotten the last
Kremling Coin needed from K.Rool himself. Now pay Klubba those
Kremling coins to access this secret World.)
(World Note 2 - You don't have to collect Kremling Coins anymore, so
DK Coins take their place as rewards for Bonus Barrels. Thus, you
don't have to look for DK Coins in the open anymore. There's also now
only 1 Bonus Barrel per level.)
7.1 - Jungle Jinx
Bonus Barrel - Near the start of the stage, there's a trail of
bananas below a hook. Drop off and head right to find the K token and
a Bonus Barrel. Alternatively, at the next gap you find, just fall
down it to find the Barrel.
7.2 - Black Ice Battle
Bonus Barrel - About the second type you encounter a slope heading
downwards and to the left, you can find a hook after the first
Zinger. Use it to reach the high platform, which leads to the Bonus
7.3 - Fiery Furnace
Bonus Barrel - After being shot downwards by the last barrel in the
game, head left and make a small jump over the Zinger, then continue
left to find the Bonus Barrel.
7.4 - Klobber Karnage
Bonus Barrel - It's in plain sight about 3/4ths through the level,
SHoot yourself into it.
7.5 - Animal Antics
Before the Save Barrel, use Squitter to head downwards under the
wall, and you can find the Bonus Barrel there.
7.6 - Krocodile Kore
Finally, the LAST battle. K.Rool'll start as he did before, dashing
at you twice. However, this time he doesn't shoot barrels. Just avoid
his cannonballs for now, then move against the wind. After he dashes
you twice again, he'll shoot cannonballs at different heights. Avoid
them again, then outlast the wind again, and a DK Barrel pops up, you
shouldn't need it yet. Now he dashes you three times, then reverts to
the bouncing spiked cannonballs. Avoid them again, then outlast the
wind. Now, he starts to shoot both high-bouncing spiked cannonballs
and normal cannonballs at low heights. Try to find a place where the
spiked ball is at it's lowest, then jump over both cannonballs at the
same time. Finally after two barrages, he'll shoot a barrel. Jump on
it and it'll release a cannonball. Hit K.Roll with it, and you've
finally completed the game, and gotten the last DK Coin!
Congratulations, you are now the biggest hero ever, with 40 DK Coins!
-If you've found all the Bonus Stages in a certain level, you'll see
an exclamation mark by the name of the level. A DK symbol can also be
seen if you've collected the DK Coin from that level. This applies to
Worlds as well.
-Dixie seems to be better to use throughout the game. Her attack
isn't as good, but her Hover makes up for it, and her way of carrying
Crates/Barrels is strangely as effective as Diddy's, since it seems
to hit enemies if she runs straight at them, even if the crate is
held above her head.
-Don't ever use Funky's Flights more than once. The boss fight is
usually easy anyway. Save your banana coins for admittance into Kong
-Pressing Select while the game is paused allows you to exit a level,
if you've already beaten that level before.
-To delete your saved games, press Select once. Now choose the game
to delete and press Start.
More coming soon! Well, maybe.
Animal Barrels - These transforms you into a certain animal, be it a
Rambi the Rhino, Rattly the Snake, Squitter the Spider, Enguarde the
Swordfish or a Squawks the Parrot. The animal you will transform into
has it's face on the barrel.
Banana - Your standard monkey fare, you can find these practically
everywhere. Getting 100 of these grants you an extra life.
Banana Bunch - Rarer than normal bananas, but still pretty common all
the same. Acts as 10 bananas.
Banana Tokens - These are pretty important, as you must have these to
save your game more than once in each world. You can usually find
these as a reward for doing something like opening a treasure chest.
Barrel - Your standard barrel. Some of them can be grabbed and
thrown, while some of them are hanging in mid-air and will shoot you
in the direction they're facing. The mid-air versions may also be AI
rotating versions(Where you press the A button to decide when the
barrel shoots you out. Be careful, it'll spit you out after awhile if
you don't make a decision), or Human-rotating versions(Use the joypad
to swirl the barrel around). Note that when carrying a Barrel, your
jumping and running abilities are somewhat limited.
Bonus Barrel - these things are usually well hidden, and launch you
into a Bonus Stage.
Crate - Well, a crate. used mainly for hitting enemies with.
Diddy Balloon - These are few and far between. It grants you an extra
life, but is always floating upwards all the time, so if you want to
grab this, be quick.
DK Barrels - Very useful, if you don't have a partner, this barrel
will hold your partner. If you already have both characters
available, then you can't break this barrel open.
DK Coins - These are basically filler, they rate you on where you
belong with the other Nintendo characters at the end of the game.
Glimmer Barrels - In one stage(Glimmer's Galleon) only, these barrels
light up the whole place temporarily. Imagine going through the stage
Invincibility Barrel - Barrels with an "!" on them. These grant you,
believe it or not, temporary invincibility.
Kremlin Coins - These are your reward for beating the Bonus Stages.
Their importance is revealed later in the game...
K,O,N,G Tokens : These are spread out throughout the level, and are
my markers for how far in the stage you are(K is 1/4th through, O is
about 2/5th through, N is about 3/4th through and G is near the end).
Getting all of them in a single stage gives you an extra life.
Save Barrel - A barrel with stars all over it, should you lose a life
after breaking this barrel, you'll reappear near it.
Target Barrel - On one stage(Target Terror) only. When ticked ones
are broken, the walls rise, and when crossed ones are broken, the
walls fall, losing you a life.
TNT Barrel - Barrels that explode upon impact when thrown. Powerful
Treasure Chests - You usually have to kill either 1 or 3 enemies to
break this open. Can contain anything from a bunch of bananas to a
9)Bonus Stage Descriptions
This space for rent. Well, not really, I just haven't got to starting
on it yet. Give me a break! ;P
Click-Clack - These bugs walk around, and can be killed fairly easily
by cartwheeling on hairspinning them. You can also jump on them once,
then either jump on it again to kill it, or you can treat it as a
barrel while it's upside-down.
Flitter - These things look like dragonflies, and usually only prove
as stepping stones to secrets. One jump kills them.
Flotsam - Enguarde fodder. They swim around slowly, and basically do
absolutely nothing. They'll still hurt you if you're not careful,
Kaboing - These jumping fools aren't hard to beat if they're standing
at the same place, but if not, they can be a real pain. As with
Klomps, one attack takes him out.
Kannon - These guys look like amateur K.Rools. They shoot cannonballs
at VERY low reload rates, and are killed rather easily with anything.
Klampon - These crocodile looking things can only be defeated by
jumping on them, thanks to their big mouths. Often, these are paired
up with Spinys to confuse you.
Klinger - These things hang on ropes, climbing up then sliding down
them. They can be killed either by jumping on them(not easy) or
crossing over to their rope, although this won't work if you hold
onto the horizontal ropes to cross in-between.
Klobber - These kremlings hide inside barrels, and run at you when
you get near. They can't damage you directly, but if they hit you,
you will boucne back a fair way, sometimes enough to hit you right
off a cliff. Jump on it when it's running around, then throw it's
barrel to kill it.
Klomp - The kremling which looks more like a drunkard. An easy
cartwheel, hairspin or jump takes him out quickly.
Krook - These guys walk around, and if they see you, will shoot a
boomerang at you, which can hurt you on it's way back as well. Jump
over the boomerang, then jump on them.
Kruncha - These are the BIG guys, with muscles all over 'em. They can
only be defeated by throwing something at them. Trying to kill them
otherwise will only make them angrier.
Lockjaw - These are tougher, but still easy to kill. When they see
you, they'll chomp a little, then charge at you. Just swim quickly
past them or kill them with Enguarde.
Necky - These don't appear too often. If you get near, they'll fly at
you. One jump kills them as well.
Neek - This rat is your general fodder, even more so than Klomps. A
single attack kills them.
Puftup - These things don't actually react to you at all, they just
puff up and rise, or return to normal size and sink. Touching them
still hurts you though.
Shuri - These things spin on the spot, until you get close, then they
launch themselves at you VERY fast. Avoiding them is the easiest
Spiny - These hedgehogs are annoying, they can only be killed by a
Cartwheel or Hairspin on their front. These are often miced with
Klampons to confuse you.
Zinger - These bees are a real pain, they're either stationary, or
move in some sort of pattern, and are often placed in difficult-to-
make jumps, and serve only to make you even more frustrated than
usual. They can only be killed by a barrel.
Nintendo - Oh, I don't know, I just felt like thanking them.
Rareware - They developed the game.
GameFAQs - For posting this FAQ.
Me - Well, for obvious reasons.
Comments? Compliments? Complaints? Death Threats? E@mail Bombs?
Wedding Proposals? Send them to firstname.lastname@example.org. I'm pretty
up-to-date, so if you don't get a reply within a few days, it'll
be pretty obvious that you didn't want one. You can also contact
me via AOL IM at Llnk85(Two Ls) but be warned, I have no qualms
about putting you on ignore should you act like an idiot towards
me. Also, I'm probably online at strange(Well, strange to most at
least) times, so e@mail might be a better option.
This FAQ is for private use only. This FAQ may not be used on any
website unless I give them permission. It may not be sold or used
in any way to make a quick buck. I have no association or
affiliation with Nintendo or Rareware. All trademarks are
© 1999, Deranged