Donkey Kong (dk52)
3rd of June 1982|
How to play
Donkey Kong capture a beautiful girl and carries her into a building under construction. The brave carpenter, Mario comes to rescue her following them over the girders. Donkey Kong throws barrels at Mario to stop him. Knock the girder out from under Donkey Kong to save the girl.
Button 2 (Start & Jump)
The beginning of the game
A game is not interrupted even if TIME key or other GAME key is pressed during game play.
Game A is for beginners and average players. Game B is for the pros. In Game B, it requires more coordination, technique and timing.
For every barrel that Mario leaps over on the lower girder, one point is scored.
When Mario reaches the second girder, 2 points are earned for every barrel jumped.
When Mario cuts a wire that is holding the girder on which Donkey Kong is standing, points are awarded according to time from the start of the game, from 20 points to 5 points.
When all the supporting wires are cut and Donkey Kong falls, 20 points are earned.
Maximum display score is 999 points. (Sometimes 998 points). Any score over 999 point is rest to 0, and game starts again.
When Mario hits his head on iron moving overhead.
When Mario is hit by barrel thrown from above by Donkey Kong
When Mario jumps for crane hook and misses.
When game is left for about 5 minutes after game ends, time display returns automatically
When score reaches 300, fanfare sounds and one more Mario is restored to bullpen. If there are no misses when 300 points are reached, game goes into CHANCE TIME. Score flashes and all points are awarded at double value until MISS is made.
Thanks to Andy Cole's Games and Mikael Carlsson's Game & Watch Collection (which is unfortunately no longer online) for the images and information on Game & Watch handhelds.